

Once they have expended all of their actions the creature must wait for the start of their next turn to regain the use of the feature. There is no way for a creature to gain extra legendary actions. These actions could be movement, a defensive maneuver, casting a spell or cantrip, using one of the creature’s attacks or abilities, or a special ability only usable as a legendary action. Each action is a clearly-defined mechanic and cannot be substituted for something else. Each legendary action can cost between 1-3 legendary actions per use depending on how powerful they are. MechanicsĬreatures have a pool of legendary actions to use from each round of combat. The creature regains its legendary actions at the start of its next turn. Only one legendary action can be used at a time and the creature cannot use legendary actions while incapacitated. Each one costs a different amount of “actions”. A creature with legendary actions has separate actions it can choose from. Let’s dive into each of these mechanics and learn how to use them.Ĭheck out the Spanish version of the article that was translated by David Monedero! Legendary Actions Rules – of the Monster ManualĪt the end of another creature’s turn, a creature can use a legendary action. Creatures can only use lair actions when the encounter takes place in their lair or home territory.

This is to help combat some of the issues D&D 5e has with the action economy.Ĭreatures can use legendary actions to give them more attacks and positioning choices per round.

These actions do basically what their name implies, give your creature a few extra actions per round of combat. Legendary actions and lair actions are reserved for epic creatures or boss monsters, but they can be applied to any creature if you do a bit of homebrewing. Another way is to give your boss some legendary actions and lair actions. One way of solving this problem is to give your boss some minions during the fight to even the odds. This makes planning epic boss encounters difficult to present a fair, but challenging fight for your players.Ī single boss creature has only 1 action per round while each player has at least 1 per turn. An inherent flaw with D&D 5e is that combat encounters favor the side with more actions per round.
